Criteria C - Creating the Solution
Strand 1
Strand 2
Strand 3 - Process Journal
I have used a variety of codes to demonstrate my technical skills. The following images are the coding of each of my sprites. This will also explain how I created my product. I began this on Monday, 13th November and completed this on Friday, 17th November. Overall, it took a span of 2 days to complete this.
The sprite I used the most was the teacher in my project named Avery. She has the longest script as she explains everything about littering and recycling.
In the above image, you can see the various coding blocks I used for Avery. I had to get the timings exactly right so that the project would flow well when the flag was clicked because Avery wasn't the only person speaking which is why I have so many control blocks that are the wait code block. I also have various motion blocks as the teacher moved around a lot to explain things. All the coding blocks from the Looks section was the speech she spoke which was a lot as she explained everything in the lesson. I used the 'when flag clicked' button so that there wouldn't be many controls for the user to control as instead, all the user has to do is click the flag button to watch the project.
The above picture is the coding for one of the students, Devin. His script isn't very long as he says very few things due to there being 3 other students to talk to. The majority of the time, the students are just witnessing the lesson along with the user, so that the user feels he is on the field trip with them. The coding is very similar to the teacher's as its only motion, speech and the wait coding blocks.
The above three images are for the three remaining students, I put them all in one as the coding is almost identical. The first image belongs to the other male student, Dee. The second image belongs to the female student, Abby. The above image belongs to Ruby, the other female student. Ruby speaks the most as she answers a question about recycling bins and gives a full explanation. However, all the students have the typical motion blocks that signify where they should go for a specific scene and the speech coding block so that they can converse with the teacher and the wait coding block so that the project can flow.
The above two images belong to the two remaining sprites, the Pepsi can and the poster. They're used for the interactive part of my Scratch Project. To ensure that the students (aka the audience) understand how to use recycling bins, two random pieces of litter appear so that the user can insert it into the correct bin. Its the same coding I used when labelling a flower, For example, the Pepsi can was the mouse pointer and it could move around the screen as the mouse cursor, if you picked the correct bin the Pepsi can was supposed to be in, with the coding blocks used, it would recognise the color if it was correct and state the bin it was in and then go into the bin. The coding I used for this was the hide button as it couldn't appear until the teacher got to the part where you were supposed to throw the litter in the correct bin. I used the forever loop and then added a motion block inside it to make it the mouse cursor. Then I used the touching color sensor and added it into one of the control coding blocks. For the touching color sensor, I made it recognize the color of the metal bin as the can was made out of metal. This is so when the user puts it in the metal bin (the correct bin) it would say, this goes in the metal bin and then disappear using the hide button.
Strand 4
My original plan and storyboard differed from my final product as I had to think realistically how I would be able to create it on Scratch. For example, in my plan for the third scene, I was supposed to use a code in Scratch where I ask the audience a question and they have to answer it or the game would not continue. I didn't end up doing that, however, I still made it interactive which was still my original plan. I didn't end up doing my original plan because the coding available on Scratch wasn't how I had envisioned it to look like, as even if I asked the question, they could leave the answer blank and the project would continue unanswered, it was too messy for my liking. Instead, I brought out a piece of litter and made the audience figure out which bin it was supposed to be put in and once they got the answer correct, it would go inside the bin/disappear. Also, in several of my scenes, I had planned to put in background music, however, I didn't end up doing that as there wasn't any suitable music available from the Scratch library that I wanted to insert. In my second scene, I was supposed to show a place filled with garbage bins and recycling bins, however, in my final product, I only put in a place with recycling bins as I couldn't find any other suitable backgrounds. Other than that, I didn't make many changes to it except for the fact that I had originally wanted to add more students but only ended up adding 4 as I knew that it would have been harder and more complicated to manage more than that.








You have provided a logical plan, which considers the effective use of resources and time. You have showed excellent technical skills when making the solution. Solution is created according to the plan, which functions as intended and is presented appropriately. To improve, outline changes made to the chosen design and plan when making the solution.
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