Friday, 24 November 2017

Criteria D - Evaluating the Solution

Criteria D – Creating the Solution

Task 1


Design Specification
Met/Not and How do you know?
Reasons not met
Background
Classroom, place filled with litter, beautiful place
Met, I used all the backgrounds I planned I would in my Scratch.

Sprite Used
Teachers and students
Met, I know I have met it as I had several students and a teacher like I planned I would.

Music
Background music
Not met
Scratch didn’t have suitable background music.
Speech
Lesson about litter and why it’s awful for the environment.
Met as I wrote in vivid detail about the effect litter has on the environment, as well as how to use recycling bins effectively.

Action taking place
Teacher showing them around their field trip and all the locations.
Met as all my scenes showed the teacher leading them around their field trip and talking about each location.

Sense of Appeal
It is appealing due to the fact that it is interactive and colorful and has a range of coding.
Met as I used a lot of interaction with the user in the lesson.







Task 2


Design Specification
Met/Not and How do you know?
Improvements
Background
Classroom, place filled with litter, beautiful place
Met

Sprite Used
Teachers and students
Met

Music
Background music
Not met
Add in music like stated in original plan and storyboard.
Speech
Lesson about litter and why it’s awful for the environment.
Met

Action taking place
Teacher showing them around their field trip and all the locations.
Met

Sense of Appeal
It is appealing due to the fact that it is interactive and colorful and has a range of coding.
Met






Peer Assessed By Evrard 9c

Task 3

Strengths
Weaknesses
Improvements
In my scratch, I spoke about my chosen topic, Litter and Recycling in vivid detail which is something that I consider a strength as any person who watches my scratch can learn a lot from it, especially if the person didn’t have any prior knowledge on litter and recycling. I also used a range of coding blocks, I used a lot of motion as the students and teacher were constantly moving around throughout their field trip. I used a lot of speech when explaining the lesson and between the students when having general conversation. I also had to use coding when I had an interactive part in my Scratch, as to ensure the user understood how to use a recycling bin, there would be a specific piece of rubbish that you’d have to throw in the correct bin, it wouldn’t go in unless it was put in the correct bin.
In my scratch, my weakness was that I couldn’t follow a plan. The original plan I had did not have a part where’d you have to put the correct thing in the correct bin. Instead, it was supposed to be that the teacher would ask a question to the user and the user would have to type in the answer but I ended up changing my mind and used what is now on my actual Scratch product. Another weakness I had was using background music in my Scratch so that it would be more interesting than just watching the project in silence. Also, as I am a fast reader I don’t need as much time to read text, however to others my Scratch’s speech is quite fast paced and hard to catch up with as I put the number of seconds each person talks to what is a normal pace for me but is quite fast to anyone else.
To improve, I would ensure that when planning out how I would want a project to look like I would plan realistically so that I wouldn’t have to come up with new ideas in order to use for the project as it can be quite difficult to think of something completely different to do when you ignore the plan you had originally prepared.  Another improvement I would do is use appropriate music such as soft, classic sounds in the background just so that there would be something to listen to when watching the project so that it wouldn’t be boring as watching something with nice music in the background is quite entertaining. I would also think about the target audience when picking the number of seconds a speech should go on for so that it would be a lot easier to read.

Task 4


The problem of littering and lack of recycling could be easily solved with my Scratch project so I feel it was quite beneficial to the client. For example, in my scratch, I show an image that is actually what that location looks like in real life so it really sinks in that this is the impact of littering and teaches people what could possibly happen if littering were to continue. I also teach how to effectively use recycling bins which is quite beneficial as people now know how to use it appropriately and correctly which will have a range of benefits such as saving raw materials and reduces greenhouse gas emissions. This improve the target audience’s situation as they now know how to keep their community and school clean and well-kept and they now know not to litter as they know how harmful it is to the community. My design brief has been met as I followed exactly what I said I would which is create a Scratch game that would teach people how to dispose of their trash correctly in a fun and interactive way, I know I accomplished this as I had an interactive part in my Scratch which really helps people practice in a game so that they will be able to replicate in real life and follow the same lifestyle. I also showed how much of a positive impact not littering and recycling has which really helped people realize how beneficial throwing things in the bin is. By showing how awful littering can be, it has taught people not to litter which I also mentioned I would do in my design brief. I planned I would various backgrounds that are free of litter and other area that are filled with litter and compare them which I followed and replicated in my final Scratch project. I don’t believe there are any negative effects to my solution as there is nothing wrong with not littering and picking up litter to dispose into garbage bins and recycling bins.

1 comment:

  1. You have described relevant testing methods, which generate accurate data, to measure the success of the solution. Success of the solution against the design specification is based on authentic product testing. Self-assessment and peer assessment is provided but is lacking information. To improve, provide more information about which aspects are met in comparison to the design specification.

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Term 1 Reflection